Integrated Graphics Chipset Market Analysis by Device Type, Industry Vertical, and Region – Growth, Trends, and Forecast from 2025 to 2035
Overview:
The global integrated graphics chipset market is poised for substantial expansion, with significant growth anticipated over the coming decade. In 2025, the market is expected to reach a valuation of USD 6.19 billion. Driven by technological advancements and increasing demand across diverse sectors, the market is projected to achieve a revenue forecast of USD 15.33 billion by 2035, reflecting a compound annual growth rate (CAGR) of 9.5% from 2025 to 2035.
A primary driver of this growth is the escalating need for enhanced graphic processing capabilities in personal computing devices and embedded systems. Integrated graphics chipsets offer a cost-effective solution for delivering adequate graphical performance without the expense and power consumption associated with discrete graphics cards. This makes them particularly attractive for mainstream laptops, desktops, and mobile devices.
The gaming industry also significantly contributes to the demand for integrated graphics, as casual gaming becomes more prevalent on integrated platforms. Improvements in integrated graphics technology allow for more complex game rendering, appealing to a broader gaming audience.
Additionally, the automotive industry is increasingly integrating advanced graphical interfaces into vehicle systems, further boosting market growth. These interfaces require efficient graphics processing to support navigation, entertainment, and safety features.
Regionally, Asia Pacific is expected to be a major growth area, driven by the increasing adoption of smartphones and computers in developing economies. North America and Europe will continue to contribute significantly due to their advanced technological infrastructure and high consumer spending on electronics.
Key companies, including Intel Corporation, Advanced Micro Devices (AMD), NVIDIA Corporation, and Qualcomm, are at the forefront of innovation in this market. These firms are continuously developing more efficient and powerful integrated graphics solutions to meet evolving market demands. The competitive landscape is characterized by ongoing research and development efforts aimed at enhancing performance and reducing power consumption.

Year On Year Growth Chart
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Report Attribute | Details |
---|---|
Market Size in 2025 | USD 6.19 billion |
Revenue Forecast for 2035 | USD 15.33 billion |
Growth Rate (CAGR) | 9.5% from 2025 to 2035 |
Base Year for Estimation | 2024 |
Historical Data | 2020 – 2024 |
Forecast Period | 2025 – 2035 |
Quantitative Units | Revenue in USD billion and CAGR from 2025 to 2035 |
Report Coverage | Revenue forecast, company market share, competitive landscape, growth factors, and trends |
Covered Segments | Device Type, Industry Vertical, and Region |
Regional Scope | North America, Europe, Asia Pacific, Latin America, MEA |
Country Scope | U.S., Canada, Mexico, U.K., Germany, Italy, Poland, China, India, Japan, Australia, South Korea, Brazil, UAE, KSA, South Africa |
Key Companies Analyzed | Intel Corporation; Advanced Micro Devices (AMD); Apple Inc.; NVIDIA Corporation; Qualcomm; MediaTek; Samsung; Imagination Technologies; VIA Technologies |
Customization Options | Free report customization (up to 8 analysts working days) with purchase. Changes to country, regional, and segment scope |
Pricing and Purchase Options | Customizable purchase options for tailored research needs |
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Key Companies Market Share
Report Coverage & Deliverables
- Market Trends And Dynamics
- Competitve Benchmarking
- Historical data and forecasts
- Value/Volume analysis
- Company revenue shares and key strategies
- Regional opportunities
This is an indicative segmentation. Please request a sample report to see detail segmentation of this market.
Detailed Market Segmentation
- By Device Type
- Desktops
- Laptops
- Tablets
- Smartphones
- Embedded Systems
- By Industry Vertical
- Gaming
- Automotive
- Healthcare
- Media & Entertainment
- Education
- Industrial Automation
- By Application
- Graphics Rendering
- Video Processing
- AI & Machine Learning
- General Computing
- By Region
- North America (U.S., Canada, Mexico)
- Europe (U.K., Germany, France, Italy, Spain)
- Asia-Pacific (China, India, Japan, South Korea, Australia)
- Latin America (Brazil, Argentina, Colombia)
- Middle East & Africa (UAE, Saudi Arabia, South Africa)
Table of Content
- Executive Summary
- Market Overview
- Key Market Trends
- Market Dynamics
- Drivers
- Restraints
- Opportunities
- Challenges
- Global Market Size and Forecast
- Market Analysis by Device Type
- Desktops
- Laptops
- Tablets
- Smartphones
- Embedded Systems
- Market Analysis by Industry Vertical
- Gaming
- Automotive
- Healthcare
- Media & Entertainment
- Education
- Industrial Automation
- Market Analysis by Application
- Graphics Rendering
- Video Processing
- AI & Machine Learning
- General Computing
- Market Analysis by Region
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
- Competitive Landscape
- Market Share Analysis
- Company Profiles
- Product Benchmarking
- North America Market Analysis
- Europe Market Analysis
- Asia Pacific Market Analysis
- Latin America Market Analysis
- Middle East & Africa Market Analysis
- Future Trends and Opportunities
- Strategic Recommendations
- Research Methodology
- Assumptions and Limitations